![]() ![]() Q: Can a player lock an NPC indefinitely?Ī: No. Q: Will the Encounter Lock apply to all NPCs, or will there be exceptions?Ī: There will be exceptions and some NPCs will be excluded from the Encounter Locking feature due to them requiring cooperation amongst different people or being part of events that would not be completable if the NPCs were locked to separate people. These colors will be player-editable if the default colors are not desired. Q: How will I know if an NPC is locked to me or someone else?Ī: Once an NPC is locked, its name will show as green if you can attack it or grey if you are not. Once it is no longer locked, it can then be locked by anyone even if the NPC has not reached its spawn point. Q: If a player dies while pulling an NPC, can it be locked by someone else immediately or does it need to return back to its spawn point?Ī: If an NPC no longer has anyone on its hate list and leaves combat, it will unlock in a short time whether it is at its spawn point or not. Loot and experience will be awarded to the player, group, or raid that does the most damage to the NPC. Q: Will there be any changes with how loot or experience is awarded?Ī: No. Rare or high difficulty NPCs can only be unlocked this way by the group or raid leader. Once semi-unlocked using /yell, the NPC cannot be locked again until it leaves combat, and the original lock is removed. This will semi-unlock the NPC and allow anyone to attack it. If a player would like aid from someone outside their group or raid, they can target the NPC and use /yell. Q: Will this prevent assisting/helping other players?Ī: No. Players who are currently in the same group or raid as that player will be able to attack the locked NPC and those who are outside of the group or raid will not be able to. The group or raid that they currently belong to is the one that “owns” the lock. The lock is owned by an individual player. Q: Can members be added mid-fight to the group or raid?Ī: Yes. If someone on the lock list attacks the NPC within the period before it unlocks, the countdown will be reset, and the NPC will remain locked. This could be via a player attacking the NPC directly or the NPC attacking a player.Ī: The lock is removed a short time after the NPC leaves combat. A primary goal with adding this feature is to mitigate issues we've seen regarding kill-stealing and training in the early TLP experience before content becomes more instance based as the expansions unlock.Ī: The lock is applied to the first player who gets added to an NPC’s hate list. Q: What is Encounter Locking? What are the goals for Encounter Locking?Ī: The Encounter Locking feature will allow the first player who engages an NPC the ability to prevent others from interfering with the fight. This should be the case until the NPC returns “home” and will occur even after the Encounter Lock itself is removed. When an Encounter Locked NPC leaves combat, it should not attempt to attack people outside of its lock group unless it is attacked first.If an Encounter Locked NPC decides to attack someone who is outside of its current lock group, it will semi-unlock (similar to /yell) to allow its new target to fight back.Rare or high difficulty NPCs can only be unlocked this way by the group or raid leader using the /yell command. Using /yell while targeting an Encounter Locked NPC will semi-unlock it and allow anyone to attack it.Encounter Locked NPCs, by default, will have a grey name sprite if you cannot attack them and a green name sprite if you can.This includes spells, melee, and abilities such as Taunt. Encounter Locked NPCs cannot be attacked by players who aren't in the same group or raid as the lock owner.It will unlock a short time after leaving combat if it doesn’t reenter combat during that time. An NPC will Encounter Lock to the player who caused it to enter combat.When NPCs spawn, they will be Encounter Locked for a short random amount of time to prevent people from attacking them.The Encounter Lock system has a few basic rules that will be in effect: Below are the details about how Oakwynd’s unique features will work along with answers to many of the frequently asked questions we saw. Over the past several weeks, our team has carefully been tracking your inquiries and working to address any remaining concerns. ![]() Even after we provided you with an update, we know there are still some questions out there that need to be answered. Since the announcement in the April Producer’s Letter, there has been much feedback, and we sincerely appreciate the input many of you have provided. Oakwynd has arrived and is now open for All Access members! ![]()
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